OriginalData - NOMOVE - ReversData - COWARD,NOATTSHINSU,NOATTCHUNJO,NOATTJINNO OriginalData - COWARD - ReversData - NOATTSHINSU,NOATTCHUNJO,NOATTJINNO,ATTMOB OriginalData - BERSERK,STONESKIN - ReversData - BERSERK,STONESKIN OriginalData - BERSERK - ReversData - STONESKIN,GODSPEED,DEATHBLOW,REVIVE OriginalData - AGGR,STONESKIN - ReversData - AGGR,STONESKIN OriginalData - AGGR,REVIVE - ReversData - AGGR,REVIVE OriginalData - AGGR,NOMOVE - ReversData - AGGR,NOMOVE OriginalData - AGGR,NOATTSHINSU - ReversData - AGGR,NOATTSHINSU OriginalData - AGGR,NOATTJINNO - ReversData - AGGR,NOATTJINNO OriginalData - AGGR,NOATTCHUNJO - ReversData - AGGR,NOATTCHUNJO OriginalData - AGGR,GODSPEED - ReversData - AGGR,GODSPEED OriginalData - AGGR,DEATHBLOW - ReversData - AGGR,DEATHBLOW OriginalData - AGGR,BERSERK,STONESKIN,DEATHBLOW,REVIVE - ReversData - AGGR,BERSERK,STONESKIN,DEATHBLOW,REVIVE OriginalData - AGGR,BERSERK,STONESKIN,DEATHBLOW - ReversData - AGGR,BERSERK,STONESKIN,DEATHBLOW OriginalData - AGGR,BERSERK,STONESKIN - ReversData - AGGR,BERSERK,STONESKIN OriginalData - AGGR,BERSERK,DEATHBLOW,REVIVE - ReversData - AGGR,BERSERK,DEATHBLOW,REVIVE OriginalData - AGGR,BERSERK - ReversData - AGGR,BERSERK OriginalData - AGGR - ReversData - NOMOVE,COWARD,NOATTSHINSU,NOATTCHUNJO This is the minimum conditions so that you can start playing the game Cities: Skylines smoothly without any obstacles dnags any regret.Echo ' OriginalData - '.$v.' - ReversData - '.aiflag2array($no1).' ' Graphics: nVIDIA GeForce GTX 260, 512 MB / ATI Radeon HD 5670, 512MB Processor: Intel Core 2 Duo 3.0GHz / AMD Athlon 64 X2 6400+, 3.2 GHz Operating System: Microsoft Windows Vista / 7/8 / 8.1 (64-bit) I would add that in addition to “automatically your default camera accordingly thumbnail views “on the long list of things can not happen any time soon.) I’ll add that to the list to do, because it would be helpful in general. (Shoot, I’m talking to my self to make a conversion table mod. And since the other mods (including this one to a limited extent) hook up the opening and closing ceremonies of the table that, bad things can happen … I’ve added a button ‘features open panel on the main toolbar, then I will need to add a button’ close ‘. Some things might have been corrupted.įor example, the Property window does not automatically open the properties for some types of assets (eg, intersections). There are many places in the source code that is blatantly ‘false’ / inefishient. Note: This is a stop-gap measure, do not expect everything to work. – Verify that the desired and shrink tooltip appears on the screen before saving save. – Touch stickers, thumbnail & tooltip of current assets override load (along with all other structures in the atlas copy) – Mouse over paste, note that it will show you a preview of it will paste thumbnails. – Load the tooltip property to get that copy & shrink in assets Editor. – Click Copy button at the sticky notes tooltip preview of banner / shrink. – Load assets w / thumbnails & Asset Editor tooltip copied. The main purpose of this mod uses gaming is more shape to the old property and reduce the building’s curation until Colossus auto thumbnail creation feature has been implemented.Īs this version instead of sprites UITextureAtlas personal assets if the currently loaded is missing any thumbnail on the paste it will also disappear from the target asset. This mod adds an entry to the Property Property Editor allows you to copy the thumbnail image and tooltip from other assets in the game Cities: Skylines. This also works to get it out of the way when working w / the other asset classes. When editing the junctions (and other mods that normally does not display the Properties), click “Properties” in the Info Bar to display / hide it. Property Conversion Properties Panel mod now live. This mod allows copying Thumbnail (and tooltip) sprites from another property allowing additon of the larger assets during game Cities: Skylines.
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